Take your characters from Zeros to Heros.


 

From Zero to Hero - $9.95

This CD is a step-by-step document on how to create a rig for a biped from scratch. The tutorial requires a basic knowledge of Maya and it's catered to people with a beginner to intermediate level.

A document about Maya's fundamental concepts is also included. This document gives a broad overview of how Maya works and the tools that you'll need for rigging.
The document should appeal to beginners and advanced users alike.

In addition, 18 custom MelScripts can be found that were specifically written for rigging purposes.

Maya 4.0 and higher.

 

TOC - Tutorial:
   01 - Setting the bones
   02 - Orienting the bones
   03 - Mirroring the joints
   04 - Reverse Foot Lock
   05 - The Spine
   06 - The Arms
   07 - The Hands
   08 - The Head
   09 - The Fingers
   10 - The Eyes
   11 - Rotation Orders
   12 - Cleaning the Hypergraph
   13 - Cleaning the Channel Box
   14 - Using Layers

TOC - Maya:
   00 - Introduction
   01 - Inside Maya
      1.1 - Getting to know your Hypergraph
      1.2 - Dag Nodes
      1.3 - DG Nodes
      1.4 - The Connection Editor
   02 - Skeletons
      2.1 - Theory on Skeletons
      2.2 - Creating joints and hierarchies
      2.3 - Some particularities of joints
   03 - Skinning
      3.1 - Rigid Skinning
      3.2 - Smooth Skinning
   04 - Controlling Skeletons
      4.1 - Forward Kinematics
      4.2 - Inverse Kinematics
         4.1.1 - IK SC Handles
         4.1.2 - IK RP Handles
         4.1.3 - IK Spline Handles
      4.3 - FK versus IK
   05 - Rigging Fundamentals
      5.1 - Animation Controls
      5.2 - Drawing Overrides
      5.3 - Layers
      5.4 - Naming
      5.5 - Keeping it clean

Special thanks to William "Proton" Vaughan for the donation of the model.