TABLE OF CONTENTS

INTRODUCTION:

CHAPTER 1 - Bone placing:
   1.I - The legs:
   1.II - The spine:
   1.III - The arm:
   1.IV - The hand:
   1.V - The head:

CHAPTER 2 - Orienting the joints:
   2.I - The legs:
   2.II - The spine:
   2.III - The arms:
   2.IV - Finishing the body:

CHAPTER 3 - Mirroring the joints:

CHAPTER 4 - Reverse Foot Lock
   4.I - Creating the bones:
   4.II - Building the IK:
   4.III - Building up:
   4.IV - Creating the controllers:
   4.V - Adding custom attributes:
   4.VI - Connecting attributes:
   4.VII - Pole Vector
   4.VIII - Visual helper

CHAPTER 5 - The Spine

CHAPTER 6: IK/FK Arms
   6.I - Checking the joints
   6.II - Duplicating the joints
   6.III - Splitting the real arm
   6.IV - Creating Controllers
      6.IV.I - Clavicle Controller
      6.IV.II - FK Shoulder Controller
      6.IV.III - FK Elbow Controller
      6.IV.IV - FK Wrist Controller
      6.IV.V - IK Wrist Controller
      6.IV.VI - IK Elbow Controller
      6.IV.VI - Switch Controller
      6.IV.VII - Parenting FK controllers
   6.V - Setting up the extra arms
      6.V.I - FK Shoulder
      6.V.II - FK Elbow
      6.V.III - FK Wrist
      6.V.IV - IK Arm
   6.VI - Setting up the constraining arm
   6.VII - Setting up the real arm
      6.VII.I - Clavicle
      6.VII.II - Shoulder
      6.VII.III - Elbow
      6.VII.IV - Wrist

CHAPTER 7: The Hand
   7.I - Creating the controller:
   7.II - Adding custom attributes:
   7.III - Creating the other side:
   7.IV - Set Driven Keys:

CHAPTER 8: The Head
   8.I - Creating the controller:
   8.II - Adding an expression:

CHAPTER 9: The Ears
   9.I - Creating softbodies:
   9.II - Controlling the particles:

CHAPTER 10: Facial Setup
   10.I - Separating the head from the body:
   10.II - Creating shapes:
      10.II.I - Upper face shapes
   10.II.II - Lower face shapes
   10.III - Grouping shapes:
   10.III.I - Eyes Blink:
   10.III.II - Sardonic:
   10.III.III - Emotion Eyebrows:
   10.III.IV - Eyebrows:
   10.III.V - Eyes Open:
   10.III.VI - Emotion Mouth:
   10.III.I - Mouth Shapes:
   10.IV - Squashing and stretching the head:
   10.IV.I - Lattices:
   10.IV.II - Blend Shaping lattices:
   10.V - Bending the head:
   10.V.I - Bend deformer:
   10.VI - Bending and squashing the tongue:
   10.VII - Building the GUI:
   10.VIII - Writing the expressions for the GUI:
      10.VIII.I - The eyes:
      10.VIII.II - More expressions:
      10.VIII.III - Eye Blinks:
      10.VIII.IV - Bend and Squash:
      10.VIII.V - The Tongue:
      10.VIII.VI - The Eyes:
         10.VIII.VI.I - Adding some focus:
      10.VIII.VII - The Jaw:
   10.IX - Attaching the head to the body:

CHAPTER 11: Cleaning the Hypergraph
   11.I - Gouping:

CHAPTER 12: Helpers
   12.I - Stretch Spine Helper:
   12.II - Hips Helper:
   12.III - Shoulder Helper:
   12.IV - COG Helper:

CHAPTER 13: Low Res

CHAPTER 14: Controllers
   14.I - Main Controller:
   14.II - Vis/ Controller:
   14.II.I - Custom attributes:
   14.III - Color coding:

CHAPTER 15: Rotation Orders

CHAPTER 16: Cleaning the channel box

CHAPTER 17: Skinning
   17.I - Animating the rig for skinning:
   17.II - Attaching the skin:
   17.II.I - Painting weights: