Quadruped Animation Friendly Rigging: Part II - $19.95

Part 2 of 2 of the popular 2007 MasterClass "Quadruped Animation Friendly Rigging". (Presented both in San Diego in August 2007 and Torino in November 2007).

One and a half hours full of tips and tricks on how to create a quadruped rig. 154 pages of step-by-step tutorials with over 110 images and 40+ scripts.

The Great Dane rig can be downloaded for free in this site.

This is the official MasterClass and will not be available through the Autodesk website. It can only be purchased through this site.

TOC:
   01 - Reverse Foot Lock
      1.1 Create the joints for the foot
      1.2 Foot Controller
      1.3 Reverse Foot Controllers
      1.4 Building the IK
      1.5 Adding custom attributes to the controller
      1.6 Adding custom claw attributes
      1.7 Connecting custom attributes
      1.8 Connecting the claws
      1.9 Connecting the claws with nodes
   02 - Front Leg
      2.1 Create the joints for the leg
      2.2 Building the IK
      2.3 Create the IK for the shoulder
      2.4 Controllers
      2.5 Creating the Pole Vector
      2.6 Controlling World or Local Space
      2.7 Stretchy Setup
      2.8 Shoulder Blade
      2.9 Adding Twist to the Bicep
      2.10 Adding Twist to the Forearm
      2.11 Helper Lines
      2.12 Adding a movable pivot
      2.13 Mirror to the right side
   03 - Back Leg
      3.1 Create the joints for the leg
      3.2 Reverse Foot lock
      3.3 Creating a control skeleton
      3.4 Building the IK
      3.5 Creating the Pole Vector
      3.6 Flex
      3.7 Hip Controller
      3.8 Thigh Twist and Thigh Mid
      3.9 Stretchy Leg
      3.10 Helper Lines
      3.11 Adding movable pivot
      3.12 Mirror to the right side
   04 - New Pivot System
   05 - Head
      5.1 Creating the joints
      5.2 Constraining the head
   06 - Tail
      6.1 Create the joints for the tail
      6.2 Create tail setup
   07 - Lag Setup
   08 - Cleaning and finishing the rig
      8.1 Cleaning attributes
      8.2 Grouping
      8.3 Inheriting transforms
      8.4 Giving shape to the controllers
      8.5 Lock visibility
      8.6 Lock controllers
   09 -Building a Puppet

Special thanks to Chris Baker for the great dane model.